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stereobuttonaction.h

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00001 #ifndef STEREOBUTTONACTION_H
00002 #define STEREOBUTTONACTION_H
00003 
00004 #include <kaction.h>
00005 
00006 namespace NoatunStdAction
00007 {
00008 
00009 /**
00010  * No, I never owned StereoButtonAction, but I'm tired
00011  * and PlayAction is already taken.
00012  */
00013 class StereoButtonAction : public KAction
00014 {
00015 Q_OBJECT
00016 public:
00017     StereoButtonAction(const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 );
00018     StereoButtonAction(const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );
00019     StereoButtonAction(const QString& text, const QIconSet& pix, int accel = 0, QObject* parent = 0, const char* name = 0 );
00020     StereoButtonAction(const QString& text, const QString& pix, int accel = 0, QObject* parent = 0, const char* name = 0 );
00021     StereoButtonAction(const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );
00022     StereoButtonAction(const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );
00023 public slots:
00024     void disable(void);
00025     void enable(void);
00026     void toggleEnabled(void);
00027 };
00028 
00029 }
00030 
00031 #endif

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