#include <engine.h>
Inheritance diagram for Engine:

Public Slots | |
| bool | open (const PlaylistItem &file) |
| bool | play () |
| void | pause () |
| void | stop () |
| void | seek (int msec) |
| void | setVolume (int percent) |
| void | connectPlayObject () |
Signals | |
| void | done () |
| void | artsError () |
| void | aboutToPlay () |
Public Member Functions | |
| Engine (QObject *parent=0) | |
| ~Engine () | |
| void | setInitialized () |
| bool | initialized () const |
| int | state () |
| int | position () |
| int | length () |
| int | volume () const |
| Arts::SoundServerV2 * | server () const |
| Arts::PlayObject | playObject () const |
| Arts::SoundServerV2 * | simpleSoundServer () const |
| Noatun::StereoEffectStack * | effectStack () const |
| Noatun::Equalizer * | equalizer () const |
| Noatun::StereoEffectStack * | visualizationStack () const |
| Noatun::StereoEffectStack * | globalEffectStack () const |
| Noatun::Session * | session () const |
Definition at line 33 of file engine.h.
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emitted when arts dies and noatun has to start it again. This is called when the new arts is already initialized |
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opens the file, use play() to start playing |
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Terminates playing, does not close the file |
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Continues playing |
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skips to a timecode unit is milliseconds |
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resets the engine |
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1.3-rc3