Effect Class Reference
#include <effects.h>
List of all members.
Detailed Description
new Effect("Arts::SomeEffect"); then you can add, insert, bleh it with class
Effects
Definition at line 17 of file effects.h.
Constructor & Destructor Documentation
| Effect::Effect |
( |
const char * |
name |
) |
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Member Function Documentation
| Effect* Effect::after |
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const |
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return the effect processed directly after this one |
| Effect* Effect::before |
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const |
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return the effect processed directly before this one |
| QString Effect::clean |
( |
const QCString & |
name |
) |
[static] |
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turn Arts::FREEVERB into just FREEVERB |
| bool Effect::configurable |
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const |
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Does this widget have a configurable dialog box. E.g., will configure return null? |
| QWidget* Effect::configure |
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bool |
friendly = true |
) |
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show the configure dialog box for this effect. if friendly is true, then create a top-level window, set an icon and make it purdy. Otherwise create a plan widget that you can reparent. |
| Arts::StereoEffect* Effect::effect |
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const |
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| long Effect::id |
( |
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const |
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| bool Effect::isNull |
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const |
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is this effect name invalid? e.g., will it segfault if you StereoEffect::start() this? |
| QCString Effect::name |
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const |
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Get the name of the object. |
| QString Effect::title |
( |
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const |
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get the "clean" title of effect |
The documentation for this class was generated from the following file:
This file is part of the documentation for Noatun 2.6.0.
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