Equalizer Class Reference
old Equalizer
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#include <equalizer.h>
Inheritance diagram for Equalizer:
[legend]List of all members.
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Public Slots |
| void | setPreamp (int p) |
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void | enable () |
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void | disable () |
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void | setEnabled (bool e) |
Signals |
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void | changed (Band *band) |
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void | changed () |
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void | enabled () |
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void | disabled () |
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void | enabled (bool e) |
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void | preampChanged (int p) |
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void | preampChanged () |
| void | changed (Preset *) |
| void | created (Preset *) |
| void | renamed (Preset *) |
| void | removed (Preset *) |
Public Member Functions |
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const QPtrList< Band > & | bands () const |
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Band * | band (int num) const |
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int | bandCount () const |
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int | preamp () const |
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bool | isEnabled () const |
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void | init () |
| bool | save (const KURL &file, const QString &friendly) const |
| bool | load (const KURL &file) |
| QString | toString (const QString &name="stored") const |
| bool | fromString (const QString &str) |
| Preset * | createPreset (const QString &name, bool smart=true) |
| QPtrList< Preset > | presets () const |
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Preset * | preset (const QString &file) |
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bool | presetExists (const QString &name) const |
Detailed Description
old Equalizer
- Deprecated:
this API is deprecated!!! Do not use it! it acts as a wrapper around the new
VEqualizer API This only exists to keep compatibility in both source and binary forms. It will go away in the future.
- Author:
- Charles Samuels
- Version:
- 2.3
Definition at line 102 of file equalizer.h.
Member Function Documentation
| void Equalizer::changed |
( |
Preset * |
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) |
[signal] |
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the preset with the given name was selected |
| void Equalizer::created |
( |
Preset * |
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) |
[signal] |
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when a new preset has been created |
| Preset* Equalizer::createPreset |
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const QString & |
name, |
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bool |
smart = true |
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) |
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create a preset with such a name and remember that it'l return zero if the name already exists
If smart is true, append a number to the end of the name, if one already exists by the given |
| bool Equalizer::fromString |
( |
const QString & |
str |
) |
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undo a toString, restoring the EQ to the settings in the given string, emitting the changed signals |
| bool Equalizer::load |
( |
const KURL & |
file |
) |
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restore the EQ settings from this file |
| QPtrList<Preset> Equalizer::presets |
( |
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) |
const |
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return all the presets remember to setAutoDelete on this |
| void Equalizer::removed |
( |
Preset * |
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) |
[signal] |
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the given preset has been removed |
| void Equalizer::renamed |
( |
Preset * |
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) |
[signal] |
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when preset has been renamed to newname |
| bool Equalizer::save |
( |
const KURL & |
file, |
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const QString & |
friendly |
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) |
const |
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save the current levels all noatun equalizer files have the "*.noatunequalizer" pattern. Nevertheless, the file can be identified by magic, so it's not required |
| void Equalizer::setPreamp |
( |
int |
p |
) |
[slot] |
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set the preamplification it's logarithmic. 0 is no change negative numbers are loss in intensity positive numbers are a gain And +-100 is the most you'd need to go |
| QString Equalizer::toString |
( |
const QString & |
name = "stored" |
) |
const |
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convert the current EQ settings to string form, suitable for storage, the given string is the title
- See also:
- fromString
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The documentation for this class was generated from the following file:
This file is part of the documentation for Noatun 2.6.0.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Thu Oct 21 23:49:46 2004 by
doxygen 1.3.8-20040913 written by
Dimitri van Heesch, © 1997-2003